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Suburbia
Compete for contested options while managing cost and timing.
Year2012
Players1-4
Time60-90
Weight2.77
Age8+
City Building
Economic
Auction: Dutch
Catch the Leader
End Game Bonuses
Components: Game Trayz Inside
Digital Implementations: Tabletopia
Photosynthesis
Commit presence to key areas and fight for influence where it matters.
Year2017
Players2-4
Time30-60
Weight2.26
Age10+
Abstract Strategy
Economic
Action Points
Area Majority / Influence
Bias
Category: Combinatorial
Components: 3-Dimensional (3D)
Victorian Masterminds
Place workers to claim actions and turn resources into plans.
Year2019
Players2-4
Time45-60
Weight2.15
Age14+
Contracts
Sudden Death Ending
Variable Player Powers
Components: Miniatures
Misc: Mensa Select
Letter Tycoon
Collect matching sets while timing when to score or trade them.
Year2015
Players2-5
Time?-?
Weight1.97
Age8+
Economic
Word Game
Variable Player Powers
Commodity Speculation
Hand Management
Digital Implementations: Board Game Arena
Digital Implementations: Tabletopia