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Mechanism: Variable Player Powers, Hand Management ×
Classification: Fictional Events: Horus Heresy ×
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Horus Heresy
Play event cards to drive map pressure and long-term timing.
Year2010
Players2
Time?-?
Weight3.77
Age13+
Miniatures
Science Fiction
Area Movement
Campaign / Battle Card Driven
Hand Management
Fictional Events: Horus Heresy
Players: Two-Player Only Games
The Horus Heresy: Betrayal At Calth
Roll dice and choose how to use the results for tactical outcomes.
Year2015
Players2
Time30-60
Weight2.55
Age?+
Miniatures
Science Fiction
Wargame
Dice Rolling
Variable Player Powers
Fictional Events: Horus Heresy
Players: Two-Player Only Games
The Horus Heresy: Burning Of Prospero
Roll dice and choose how to use the results for tactical outcomes.
Year2016
Players2
Time30-90
Weight2.25
Age?+
Fighting
Miniatures
Science Fiction
Dice Rolling
Variable Player Powers
Fictional Events: Horus Heresy
Players: Two-Player Only Games
Horus Heresy (2003)
Draft from shared options to assemble a plan over successive turns.
Year2003
Players2
Time?-?
Weight2
Age12+
Card Game
Collectible Components
Science Fiction
Open Drafting
Variable Player Powers
Collectible: Collectible Card Games
Fictional Events: Horus Heresy