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Pocket Landship: Free Trial Version
Solve a self-contained solo challenge against the game system.
Ominoes
Push your luck for bigger rewards while risk keeps building.
Tonkin: The First Indochina War (second Edition)
Maneuver forces across tactical or historical battle maps.
Talisman: Kingdom Hearts
Roll dice and choose how to use the results for tactical outcomes.
Sigismundus Augustus: Dei Gratia Rex Poloniae
Build a deck or pool that turns small actions into stronger combos.
Russian Civil War 1918-1922
Move forces between areas to control positions and pressure rivals.
The Specialists
Collect matching sets while timing when to score or trade them.
Dark Venture
Coordinate with teammates to solve the game's shared challenge.
Yamslam
Push your luck for bigger rewards while risk keeps building.
Vengeance: Roll & Fight – Episode 2
Mark choices on a sheet to build patterns and complete objectives.
Rory's Story Cubes: Clues
Coordinate with teammates to solve the game's shared challenge.
The Masters' Trials: Wrath Of Magmaroth
Coordinate with teammates to solve the game's shared challenge.
Elves, Dwarfs & Dungeonbowl
Place tiles carefully to build spatial scoring patterns.
Blood Red Skies: Battle Of Britain
Maneuver forces across tactical or historical battle maps.
Clou: Roll & Heist. Again!
Coordinate with teammates to solve the game's shared challenge.
Karak Ii
Cover spaces on a grid to build a spatial scoring plan.
Mint Cooperative
Coordinate with teammates to solve the game's shared challenge.
Masters Of The Universe: Battleground
Move pieces across a map while planning position and timing.
Marne 1918: Friedensturm
Maneuver forces across tactical or historical battle maps.
Centauri Saga
Coordinate with teammates to solve the game's shared challenge.
Dawn Of The Zeds
Play event cards to drive map pressure and long-term timing.
Manoeuvre: Distant Lands
Play event cards to drive map pressure and long-term timing.
Urbanization
Build routes and networks to connect locations efficiently.
Horrorclix
Spend limited actions each turn to balance movement, setup, and scoring.