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Paris
Commit presence to key areas and fight for influence where it matters.
Alma Mater
Place masters, publish and trade books, recruit students and professors, develop four disciplines, and build the most prestigious university over six rounds.
Council Of 4
Build routes and networks to connect locations efficiently.
A Study in Emerald
Place influence to claim cards and cities, build your deck, move and protect agents, manipulate war or revolution, and ensure your hidden faction survives the final comparison.
Empires of the Void II
Choose an action and let rivals follow, explore modular planets, complete missions, ally with or invade species, develop technology, and score objectives across three eras.
Maximum Apocalypse
Coordinate with teammates to solve the game's shared challenge.
Vikings Gone Wild
Build a deck or pool that turns small actions into stronger combos.
Blokus Duo
Cover spaces on a grid to build a spatial scoring plan.
Fleet
Compete for contested options while managing cost and timing.
New York 1901
Place tiles carefully to build spatial scoring patterns.
History of the World
Receive a new empire each epoch, deploy and conquer, play event cards, build enduring monuments, then score every region where your civilizations still have a presence.
La CittÃ
Draft action cards, add buildings and citizens, secure food and money, then compete with nearby cities as the Voice of the People drives migration each round.
Ticket to Ride: New York
Draw transportation cards, spend matching sets to claim taxi routes, connect the locations on your tickets, and score tourist attractions before the small network fills.
Super Fantasy Brawl
Draft three champions, combine their decks, play one card from each magic core, reposition enemies, and hold challenge objectives until your next turn to score.
Thunderbolt Apache Leader
Maneuver forces across tactical or historical battle maps.
Strasbourg
Build patterns from chosen pieces to unlock scoring opportunities.
The Prodigals Club
Place errand boys, recruit helpers, play linked card effects, and drive every active status track downward; your weakest result determines whether you have disgraced yourself enough.
Carcassonne: South Seas
Place tiles carefully to build spatial scoring patterns.
Time of Crisis: The Roman Empire in Turmoil, 235-284 AD
Select an influence hand, spend military, senate, and popular points, expand or defend provinces, improve your deck, and time a bid for Rome before Diocletian ends the crisis.
Agropolis
Coordinate with teammates to solve the game's shared challenge.
Resist!
Build a deck or pool that turns small actions into stronger combos.
Medieval Academy
Commit presence to key areas and fight for influence where it matters.
Mottainai
Choose a task, let rivals follow it, turn craft-floor cards into materials, helpers, sales, and works, then combine finished abilities before the game ends abruptly.
Peloponnes
Place tiles carefully to build spatial scoring patterns.