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Arboretum
Bluff, read opponents, and time reveals around hidden information.
Year2015
Players2-4
Time?-?
Weight2.14
Age8+
Bluffing
Card Game
Hand Management
Pattern Building
Set Collection
Card Games: Draw and Discard
Digital Implementations: VASSAL
Citadels
Use clues and contradictions to deduce hidden information.
Year2000
Players2-8
Time20-60
Weight2.05
Age10+
Bluffing
Card Game
City Building
Action Drafting
Closed Drafting
Income
Digital Implementations: VASSAL
Game: Citadels
Blue Moon City
Commit presence to key areas and fight for influence where it matters.
Year2006
Players2-4
Time30-50
Weight2.29
Age14+
City Building
Fantasy
Area Majority / Influence
Grid Movement
Hand Management
Creatures: Dragons
Digital Implementations: VASSAL
Container
Move goods between locations while optimizing routes and timing.
Year2007
Players3-5
Time60-90
Weight3.24
Age12+
Economic
Industry / Manufacturing
Nautical
Auction: Sealed Bid
Auction/Bidding
Commodity Speculation
Digital Implementations: BoardSpace
Digital Implementations: VASSAL
Babel
Spot patterns quickly and react before opponents do.
Year2000
Players2
Time45-60
Weight2.41
Age12+
Ancient
Card Game
City Building
Hand Management
Matching
Pattern Recognition
Ancient: Babylon
Ancient: Mesopotamia
22 Pommes
Move pieces across a map while planning position and timing.
Year2009
Players2
Time?-?
Weight1.35
Age10+
Farming
Point to Point Movement
Set Collection
Category: Combinatorial
Digital Implementations: VASSAL