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Aeon's End: War Eternal
Coordinate breaches, spells, and turn order against relentless nemeses.
Nations
Draft from shared options to assemble a plan over successive turns.
Great Western Trail: Argentina
Build a deck or pool that turns small actions into stronger combos.
The Manhattan Project: Energy Empire
Roll dice and choose how to use the results for tactical outcomes.
Marvel United
Coordinate with teammates to solve the game's shared challenge.
Aeon's End: The New Age
Build a deck or pool that turns small actions into stronger combos.
Arkham Horror (third Edition)
Coordinate shared actions while clues or threats pressure the group.
Bonfire
Build patterns from chosen pieces to unlock scoring opportunities.
51st State: Master Set
Place workers to claim actions and turn resources into plans.
Santa Maria
Build routes and networks to connect locations efficiently.
Imperial Settlers: Empires Of The North
Place workers to claim actions and turn resources into plans.
Shadows Of Brimstone: City Of The Ancients
Coordinate with teammates to solve the game's shared challenge.
Freedom: The Underground Railroad
Coordinate with teammates to solve the game's shared challenge.
Libertalia: Winds Of Galecrest
Collect matching sets while timing when to score or trade them.
Atlantis Rising (second Edition)
Coordinate with teammates to solve the game's shared challenge.
Battlecon: Devastation Of Indines
Move pieces across a map while planning position and timing.
Zombicide: Green Horde
Coordinate shared actions while clues or threats pressure the group.
Merv: The Heart Of The Silk Road
Collect matching sets while timing when to score or trade them.
Shadows Of Brimstone: Swamps Of Death
Coordinate shared actions while clues or threats pressure the group.
Onirim (second Edition)
Coordinate with teammates to solve the game's shared challenge.
Defenders Of The Realm
Coordinate with teammates to solve the game's shared challenge.
Trismegistus: The Ultimate Formula
Spend limited actions each turn to balance movement, setup, and scoring.
The Networks
Solve a self-contained solo challenge against the game system.
The Villagers
Coordinate shared actions while clues or threats pressure the group.