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El Grande
Commit caballeros and action cards to outmaneuver rivals across Spain.
Inis
Draft action cards to maneuver clans, clash, and claim Celtic victory paths.
Raiders Of The North Sea
Place workers to raid settlements, gather crew, and earn glory.
Dominion: Intrigue
Chain action cards and attacks in a sharper deck-building duel.
Dominion
Buy cards into a deck that snowballs from tiny turns to big combos.
Champions Of Midgard
Gather warriors and roll dice to defeat monsters for glory.
Viscounts Of The West Kingdom
Move around the kingdom to build, transcribe, trade, and recruit.
War Chest
Bag-build units and command formations in an abstract battlefield duel.
Dominion (second Edition)
Buy cards into a deck that grows from simple buys to combos.
Village
Place workers to claim actions and turn resources into plans.
Castle Combo
Draft one character, place it carefully, and chain immediate powers into a nine-card scoring engine.
Hanamikoji
Commit presence to key areas and fight for influence where it matters.
Samurai
Place tiles carefully to build spatial scoring patterns.
Century: Spice Road
Build a deck or pool that turns small actions into stronger combos.
The King Is Dead: Second Edition
Play event cards to drive map pressure and long-term timing.
Gùg?ng
Place workers to claim actions and turn resources into plans.
In The Year Of The Dragon
Biblios
Compete for contested options while managing cost and timing.
Wayfarers Of The South Tigris
Commit presence to key areas and fight for influence where it matters.
Iki
Collect matching sets while timing when to score or trade them.
Kutná Hora: The City of Silver
Queue actions from double-sided cards, expand the mines and city, and profit as every building shifts the shared market.
Citadels
Use clues and contradictions to deduce hidden information.
Charterstone
Play linked scenarios where mission goals shape each session.
Sheriff Of Nottingham
Bluff, read opponents, and time reveals around hidden information.