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Monikers
Anything, then one word, then charades—the same cards get funnier as every team learns the shared vocabulary.
Two Rooms and a Boom
Divide into two rooms, investigate hidden allegiances, elect leaders, and exchange hostages until the Bomber either reaches—or misses—the President.
Paranormal Detectives
Use clues and contradictions to deduce hidden information.
Funemployed
Draft from shared options to assemble a plan over successive turns.
Monikers: The Shut Up & Sit Down Nonsense Box
Draft from shared options to assemble a plan over successive turns.
Monikers: More Monikers
Draft from shared options to assemble a plan over successive turns.
Monikers: Shmonikers
Draft from shared options to assemble a plan over successive turns.
Monikers: Something Something
Draft from shared options to assemble a plan over successive turns.
Long Live The King
Negotiate deals and shifting promises to improve your position.
Ucho Króla
Manage cards in hand to time plays, combos, and scoring windows.
Animals Frightening Night!
Use clues and contradictions to deduce hidden information.
Pocket Odyssey
Draft from shared options to assemble a plan over successive turns.
Adventures In Austerion
Draft from shared options to assemble a plan over successive turns.
Los Muertos No Hablan
Draft from shared options to assemble a plan over successive turns.
Desafino
Coordinate with teammates around shared goals and table pressure.
Lovepigs (porcellini)
Use clues and contradictions to deduce hidden information.
Role Quest
Use clues and contradictions to deduce hidden information.
Buy The Rights
Draft from shared options to assemble a plan over successive turns.
Tokyo Coin Laundry
Use clues and contradictions to deduce hidden information.
Silicon Valley Startups
Bluff, read opponents, and time reveals around hidden information.