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Castle Panic
Coordinate with teammates to solve the game's shared challenge.
Reavers of Midgard
Place your longship to lead an action, let rivals follow, recruit Reavers into three roles, assemble crew dice, and convert raids and conquests into glory over six rounds.
Tsuro
Place one path tile in front of your stone, move every connected stone to the end of its route, draw back to three tiles, and be the last player on the board.
Tawantinsuyu: The Inca Empire
Place a specialized worker to activate linked spaces, or recruit and move your High Priest; build, produce, worship, and conquer until the shared worker supply is exhausted.
Manoeuvre
Play event cards to drive map pressure and long-term timing.
Black Fleet
Use one movement card to sail your merchant, pirate, and a navy ship; deliver cargo, raid opponents, bury goods, and buy all four upgrades before the final ransom.
Paris
Commit presence to key areas and fight for influence where it matters.
Alma Mater
Place masters, publish and trade books, recruit students and professors, develop four disciplines, and build the most prestigious university over six rounds.
Council Of 4
Build routes and networks to connect locations efficiently.
Dungeon Fighter
Coordinate with teammates to solve the game's shared challenge.
A Study in Emerald
Place influence to claim cards and cities, build your deck, move and protect agents, manipulate war or revolution, and ensure your hidden faction survives the final comparison.
Empires of the Void II
Choose an action and let rivals follow, explore modular planets, complete missions, ally with or invade species, develop technology, and score objectives across three eras.
Majesty: For the Realm
Spend meeples to draft a citizen, place it at its matching location, resolve that building, defend or heal as needed, and score your realm after twelve recruits.
Maximum Apocalypse
Coordinate with teammates to solve the game's shared challenge.
Vikings Gone Wild
Build a deck or pool that turns small actions into stronger combos.
Fleet
Compete for contested options while managing cost and timing.
New York 1901
Place tiles carefully to build spatial scoring patterns.
History of the World
Receive a new empire each epoch, deploy and conquer, play event cards, build enduring monuments, then score every region where your civilizations still have a presence.
La CittÃ
Draft action cards, add buildings and citizens, secure food and money, then compete with nearby cities as the Voice of the People drives migration each round.
Brew
Commit presence to key areas and fight for influence where it matters.
Ticket to Ride: New York
Draw transportation cards, spend matching sets to claim taxi routes, connect the locations on your tickets, and score tourist attractions before the small network fills.
Super Fantasy Brawl
Draft three champions, combine their decks, play one card from each magic core, reposition enemies, and hold challenge objectives until your next turn to score.
Thunderbolt Apache Leader
Maneuver forces across tactical or historical battle maps.
Floriferous
Solve a self-contained solo challenge against the game system.