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Ticket to Ride
Build routes and networks to connect locations efficiently.
Year2004
Players2-5
Time30-60
Weight1.82
Age8+
Trains
Connections
Contracts
End Game Bonuses
Components: Map (Continental / National scale)
Continents: North America
Zombicide: Undead Or Alive
Coordinate shared actions while clues or threats pressure the group.
Year2022
Players1-6
Time?-?
Weight2.44
Age14+
American West
Fighting
Horror
Action Points
Cooperative Game
Dice Rolling
Admin: Better Description Needed!
Category: Dungeon Crawler
Conquistador: The Age Of Exploration
Maneuver forces across tactical or historical battle maps.
Year1976
Players1-5
Time360-420
Weight3.29
Age12+
Economic
Exploration
Pike and Shot
Dice Rolling
Grid Movement
Hexagon Grid
Continents: North America
Continents: South America
Fatal Alliances: The Great War 1914-1918
Maneuver forces across tactical or historical battle maps.
Year2016
Players2-6
Time240-1200
Weight4.13
Age16+
Aviation / Flight
Nautical
Wargame
Area Movement
Delayed Purchase
Dice Rolling
Continents: Africa
Continents: Asia
The Great Race: Wild West And Far East
Build a deck or pool that turns small actions into stronger combos.
Year2022
Players1-6
Time45-80
Weight2.5
Age10+
American West
Exploration
Transportation
Deck, Bag, and Pool Building
End Game Bonuses
Network and Route Building
Admin: Upcoming Releases
Continents: Asia
The American Civil War
Play linked scenarios where mission goals shape each session.
Year1974
Players2
Time240-480
Weight2.76
Age12+
American Civil War
Civil War
Post-Napoleonic
Dice Rolling
Grid Movement
Hexagon Grid
Components: Map (Continental / National scale)
Continents: North America
Lords Of The Middle Sea
Play linked scenarios where mission goals shape each session.
Year1978
Players2-4
Time?-?
Weight2.4
Age12+
Science Fiction
Wargame
Dice Rolling
Grid Movement
Hexagon Grid
Admin: Better Description Needed!
Continents: North America