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Legacy: The Testament of Duke de Crecy
Use actions to court spouses, expand a family tree through three generations, secure income and prestige, and align descendants with long-range scoring plans.
Archaeology: The New Expedition
Draw from the dig site, trade equal-value treasures in the market, explore a monument with maps, and sell complete sets before hazards break them apart.
Aeon's End: Outcasts
Build a deck or pool that turns small actions into stronger combos.
Azul: Master Chocolatier
Build patterns from chosen pieces to unlock scoring opportunities.
On Tour
Mark choices on a sheet to build patterns and complete objectives.
Skulls Of Sedlec
Build patterns from chosen pieces to unlock scoring opportunities.
Rise Of Augustus
Push your luck for bigger rewards while risk keeps building.
World's Fair 1893
Place one supporter, collect every card in that fair area, use influential figures, and turn area leadership into approved exhibits over three scoring rounds.
Plague Inc.: The Board Game
Build routes and networks to connect locations efficiently.
18chesapeake
Build routes and networks to connect locations efficiently.
Steam Park
Make decisions quickly while the game unfolds in real time.
Irish Gauge
Auction shares, build one company’s track, upgrade towns, or call dividends; finish with the most cash plus the value of your stock portfolio.
Genotype: A Mendelian Genetics Game
Collect matching sets while timing when to score or trade them.
Cottage Garden
Draft a flower tile from the active nursery line, fit it into one of two beds, use cats or pots for gaps, and score each completed garden immediately.
Reavers of Midgard
Place your longship to lead an action, let rivals follow, recruit Reavers into three roles, assemble crew dice, and convert raids and conquests into glory over six rounds.
Tsuro
Place one path tile in front of your stone, move every connected stone to the end of its route, draw back to three tiles, and be the last player on the board.
1862: Railway Mania In The Eastern Counties
Build routes and networks to connect locations efficiently.
Tawantinsuyu: The Inca Empire
Place a specialized worker to activate linked spaces, or recruit and move your High Priest; build, produce, worship, and conquer until the shared worker supply is exhausted.
Council Of 4
Build routes and networks to connect locations efficiently.
Dungeon Fighter
Coordinate with teammates to solve the game's shared challenge.
A Study in Emerald
Place influence to claim cards and cities, build your deck, move and protect agents, manipulate war or revolution, and ensure your hidden faction survives the final comparison.
Majesty: For the Realm
Spend meeples to draft a citizen, place it at its matching location, resolve that building, defend or heal as needed, and score your realm after twelve recruits.
New York 1901
Place tiles carefully to build spatial scoring patterns.
La Città
Draft action cards, add buildings and citizens, secure food and money, then compete with nearby cities as the Voice of the People drives migration each round.