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Mechanism: Hexagon Grid, Variable Player Powers ×
Classification: Theme: Archaeology / Paleontology ×
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Tikal
Commit presence to key areas and fight for influence where it matters.
Year1999
Players2-4
Time?-?
Weight2.78
Age10+
Exploration
Territory Building
Action Points
Area Majority / Influence
Auction/Bidding
Country: Guatemala
Crowdfunding: Spieleschmiede
Tobago
Use clues and contradictions to deduce hidden information.
Year2009
Players2-4
Time?-?
Weight2.13
Age10+
Adventure
Deduction
Exploration
Deduction
Grid Movement
Hand Management
Country: Trinidad and Tobago
Digital Implementations: Board Game Arena
The Adventurers: The Pyramid Of Horus
Move goods between locations while optimizing routes and timing.
Year2011
Players2-6
Time?-?
Weight1.75
Age13+
Adventure
Ancient
Exploration
Action Points
Dice Rolling
Grid Movement
Ancient: Egypt
Constructions: Pyramids
Relic Runners
Move goods between locations while optimizing routes and timing.
Year2013
Players2-5
Time40-80
Weight2.11
Age10+
Exploration
Network and Route Building
Pick-up and Deliver
Point to Point Movement
Theme: Archaeology / Paleontology
Theme: Tropical