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Hegemony: Lead Your Class To Victory
Negotiate policy, wages, and production from clashing class perspectives.
Watergate
Tug evidence and momentum across a tense political duel.
1960: The Making Of The President
Play event cards to drive map pressure and long-term timing.
Fort Sumter: The Secession Crisis, 1860-61
Play event cards to drive map pressure and long-term timing.
The Golden Ticket Game
Collect matching sets while timing when to score or trade them.
League Of Dungeoneers
Coordinate with teammates to solve the game's shared challenge.
Fire & Stone: Siege Of Vienna 1683
Play event cards to drive map pressure and long-term timing.
Tapeworm
Build patterns from chosen pieces to unlock scoring opportunities.
Nicodemus
Spend limited actions each turn to balance movement, setup, and scoring.
Davy Jones' Locker: The Kraken Wakes
Coordinate with teammates to solve the game's shared challenge.
1979: Revolution In Iran
Maneuver forces across tactical or historical battle maps.
Lone Sherman: A Solitaire Wargame
Maneuver forces across tactical or historical battle maps.
Battles Of Normandy: A Solitaire Wargame
Maneuver forces across tactical or historical battle maps.
Cangaceiros
Move forces between areas to control positions and pressure rivals.
7th Sea: City Of Five Sails
Push your luck for bigger rewards while risk keeps building.
Stupor Mundi
Build a deck or pool that turns small actions into stronger combos.
Freezing Death: Finnish Winter War
Play event cards to drive map pressure and long-term timing.
Scream: The Game
Coordinate with teammates to solve the game's shared challenge.
Battles Of The English Civil War: A Solitaire Wargame
Maneuver forces across tactical or historical battle maps.
Vol De Nuit
Coordinate with teammates to solve the game's shared challenge.
Handy Brawl
Manage cards in hand to time plays, combos, and scoring windows.
Click! The Great Wall
Use physical skill and timing to pull off the key moves.
Dawn Of Battle
Maneuver forces across tactical or historical battle maps.
Unbeetable
Manage cards in hand to time plays, combos, and scoring windows.