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Legacy of Yu
A self-balancing solo campaign where each victory or defeat changes the deck and the decisions waiting next time.
Gùg?ng
Place workers to claim actions and turn resources into plans.
Blitzkrieg!: World War Two In 20 Minutes
Build a deck or pool that turns small actions into stronger combos.
Finspan
Play fish into three depth zones, dive down columns for benefits, and turn eggs into young and schools before the fourth week ends.
Mindbug: First Contact
Bluff, read opponents, and time reveals around hidden information.
Millennium Blades
Build a deck or pool that turns small actions into stronger combos.
Imperial Settlers: Empires Of The North
Place workers to claim actions and turn resources into plans.
Air, Land, & Sea
Manage cards in hand to time plays, combos, and scoring windows.
Distilled
Push your luck for bigger rewards while risk keeps building.
Fantastic Factories
Push your luck for bigger rewards while risk keeps building.
Libertalia: Winds Of Galecrest
Collect matching sets while timing when to score or trade them.
Euphoria: Build A Better Dystopia
Collect matching sets while timing when to score or trade them.
Last Will
Place workers to claim actions and turn resources into plans.
Aquatica
Build a deck or pool that turns small actions into stronger combos.
Expeditions
Build a deck or pool that turns small actions into stronger combos.
Battlecon: Devastation Of Indines
Move pieces across a map while planning position and timing.
Regicide
Coordinate with teammates to solve the game's shared challenge.
Keyforge: Call Of The Archons
Manage cards in hand to time plays, combos, and scoring windows.
Cribbage
Manage cards in hand to time plays, combos, and scoring windows.
Cuba
Vote, persuade, and read the table to push group decisions.
Feudum
Commit presence to key areas and fight for influence where it matters.
Skymines
Build a deck or pool that turns small actions into stronger combos.
K2
Move pieces across a map while planning position and timing.
The Shipwreck Arcana
Coordinate shared actions while clues or threats pressure the group.