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Brass: Birmingham
Build industries, routes, and income engines across two connected eras.
Year2018
Players2-4
Time60-120
Weight3.89
Age14+
Age of Reason
Age of Reason
Economic
Tech Trees / Tech Tracks
Chaining
End Game Bonuses
Brass
Country: United Kingdom
Nucleum
Year2023
Players1-4
Time60-150
Weight4.19
Age14+
Economic
Industry / Manufacturing
Science Fiction
Action Retrieval
Contracts
End Game Bonuses
Components: Map (Regional scale)
Digital Implementations: Tabletopia
Anno 1800: The Board Game
Manage cards in hand to time plays, combos, and scoring windows.
Year2020
Players2-4
Time?-?
Weight3.15
Age12+
Card Game
City Building
Economic
End Game Bonuses
Hand Management
Race
History: Industrial Revolution
Nippon: Zaibatsu
Hire a worker for one of nine actions, expand factories and market influence, then consolidate when its income and scoring will matter most.
Year2026
Players1-4
Time60-120
Weight3.58
Age12+
Economic
Industry / Manufacturing
Area Majority / Influence
Contracts
End Game Bonuses
Components: Map (Continental / National scale)
Country: Japan
Canal Mania
Move goods between locations while optimizing routes and timing.
Year2006
Players2-5
Time?-?
Weight2.89
Age12+
Economic
Transportation
Network and Route Building
Open Drafting
Pick-up and Deliver
Country: England
History: Industrial Revolution