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Legacy of Yu
A self-balancing solo campaign where each victory or defeat changes the deck and the decisions waiting next time.
Tribune: Primus Inter Pares
Place workers to claim actions and turn resources into plans.
King of Tokyo: Duel
Roll up to three times, resolve damage and healing, collect energy, buy powers, and pull Fame or Destruction markers into your victory zone before the rival does.
König Von Siam
Commit presence to key areas and fight for influence where it matters.
Orichalcum
Place tiles carefully to build spatial scoring patterns.
Discordia
Roll dice and choose how to use the results for tactical outcomes.
Lost Legacy: Third Chronicle – Sacred Grail & Staff Of Dragons
Use clues and contradictions to deduce hidden information.
Aleph Null
Solve a self-contained solo challenge against the game system.
Nicodemus
Spend limited actions each turn to balance movement, setup, and scoring.
2 Minutes To Midnight
Maneuver forces across tactical or historical battle maps.
Call Of Madness
Build a deck or pool that turns small actions into stronger combos.
Rainbow Pirates
Draft from shared options to assemble a plan over successive turns.
The Three Little Wolves
Bluff, read opponents, and time reveals around hidden information.
Cauldron: Battle Of Gazala, May 1942
Maneuver forces across tactical or historical battle maps.
Wars Of Religion, France 1562-1598
Move forces between areas to control positions and pressure rivals.
Fäkalini: Klempner & Zauberer
Roll dice and choose how to use the results for tactical outcomes.