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Agemonia
Explore each scenario, resolve story choices and tests, coordinate initiative and combat, then record consequences that carry into the next chapter.
For The People
Maneuver forces across tactical or historical battle maps.
Aeon’s End: Outcasts
Build a deck or pool that turns small actions into stronger combos.
Lands Of Galzyr
Coordinate with teammates to solve the game's shared challenge.
Exit: The Game – The Sinister Mansion
Coordinate shared actions while clues or threats pressure the group.
Set a Watch
Choose one hero for camp duty, roll the other three adventurers’ dice, combine attacks and powers to clear the creature line, then survive the final horde.
Here I Stand: 500th Anniversary Edition
Maneuver forces across tactical or historical battle maps.
Stardew Valley: The Board Game
Coordinate with teammates to solve the game's shared challenge.
Pathfinder Adventure Card Game: Skull & Shackles – Base Set
Build a deck or pool that turns small actions into stronger combos.
The Lord of the Rings
Play matching symbol cards across scenario tracks, share resources and powers, manage each hobbit’s corruption, and carry the Ring safely through Mordor.
Sherlock Holmes Consulting Detective: The Baker Street Irregulars
Coordinate shared actions while clues or threats pressure the group.
Castle Panic
Coordinate with teammates to solve the game's shared challenge.
Zombie Teenz Evolution
Coordinate with teammates to solve the game's shared challenge.
Manoeuvre
Play event cards to drive map pressure and long-term timing.
The Initiative
Coordinate shared actions while clues or threats pressure the group.
Dungeon Fighter
Coordinate with teammates to solve the game's shared challenge.
Mythos Tales
Coordinate shared actions while clues or threats pressure the group.
Maximum Apocalypse
Coordinate with teammates to solve the game's shared challenge.
A Touch Of Evil: The Supernatural Game
Coordinate shared actions while clues or threats pressure the group.
Ghost Fightin' Treasure Hunters
Roll and move, pick up jewels, fight ghosts, combine two hunters against hauntings, and get the whole team outside before six rooms become haunted.
Exit: The Game – The Sunken Treasure
Coordinate shared actions while clues or threats pressure the group.
Vagrantsong
Coordinate shared actions while clues or threats pressure the group.
Time of Crisis: The Roman Empire in Turmoil, 235-284 AD
Select an influence hand, spend military, senate, and popular points, expand or defend provinces, improve your deck, and time a bid for Rome before Diocletian ends the crisis.
Agropolis
Coordinate with teammates to solve the game's shared challenge.