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A Study In Emerald (second Edition)
Build a deck or pool that turns small actions into stronger combos.
Abandon All Artichokes
Build a deck or pool that turns small actions into stronger combos.
Glow
Push your luck for bigger rewards while risk keeps building.
Artifacts, Inc.
Commit presence to key areas and fight for influence where it matters.
51st State
Draft from shared options to assemble a plan over successive turns.
Noctiluca
Collect matching sets while timing when to score or trade them.
Dog Park
Compete for contested options while managing cost and timing.
Cóatl
Build patterns from chosen pieces to unlock scoring opportunities.
1860: Railways On The Isle Of Wight
Build routes and networks to connect locations efficiently.
Dragonfire
Build a deck or pool that turns small actions into stronger combos.
The Ancient World
Place workers to claim actions and turn resources into plans.
Egizia: Shifting Sands
Place workers to claim actions and turn resources into plans.
The New Era
Draft from shared options to assemble a plan over successive turns.
Treasure Hunter
Draft from shared options to assemble a plan over successive turns.
Leonardo Da Vinci
Place workers to claim actions and turn resources into plans.
King of Tokyo: Duel
Roll up to three times, resolve damage and healing, collect energy, buy powers, and pull Fame or Destruction markers into your victory zone before the rival does.
Ascension: Rise Of Vigil
Build a deck or pool that turns small actions into stronger combos.
City Of Iron
Build a deck or pool that turns small actions into stronger combos.
The Great Heartland Hauling Co.
Move goods between locations while optimizing routes and timing.
Felicity: The Cat In The Sack
Bluff, read opponents, and time reveals around hidden information.
Trambahn
Collect matching sets while timing when to score or trade them.
Evo (second Edition)
Compete for contested options while managing cost and timing.
Minos: Dawn of the Bronze Age
Draft and program dice, climb four progress tracks, build a decree engine, develop cities and trade routes, repel outsiders, and score your civilization over four rounds.
Stellar
Place tiles carefully to build spatial scoring patterns.