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Here I Stand: 500th Anniversary Edition
Maneuver forces across tactical or historical battle maps.
World's Fair 1893
Place one supporter, collect every card in that fair area, use influential figures, and turn area leadership into approved exhibits over three scoring rounds.
Plague Inc.: The Board Game
Build routes and networks to connect locations efficiently.
Wildlands
Reveal your hidden fighters, spend character-matched cards to move and attack, interrupt opposing turns, and score five points from crystals and knockouts.
Explorers of the North Sea
Add one hex, take up to four movement or interaction actions, carry Vikings and livestock by longship, and score raids, outposts, islands, and deliveries.
Watson & Holmes
Use clues and contradictions to deduce hidden information.
The Lord of the Rings
Play matching symbol cards across scenario tracks, share resources and powers, manage each hobbit’s corruption, and carry the Ring safely through Mordor.
Princes Of The Renaissance
Negotiate deals and shifting promises to improve your position.
Lockup: A Roll Player Tale
Place workers to claim actions and turn resources into plans.
Tawantinsuyu: The Inca Empire
Place a specialized worker to activate linked spaces, or recruit and move your High Priest; build, produce, worship, and conquer until the shared worker supply is exhausted.
Black Fleet
Use one movement card to sail your merchant, pirate, and a navy ship; deliver cargo, raid opponents, bury goods, and buy all four upgrades before the final ransom.
The Wolves
Commit presence to key areas and fight for influence where it matters.
Paris
Commit presence to key areas and fight for influence where it matters.
The Initiative
Coordinate shared actions while clues or threats pressure the group.
Werewords Deluxe Edition
Use clues and contradictions to deduce hidden information.
A Study in Emerald
Place influence to claim cards and cities, build your deck, move and protect agents, manipulate war or revolution, and ensure your hidden faction survives the final comparison.
Empires of the Void II
Choose an action and let rivals follow, explore modular planets, complete missions, ally with or invade species, develop technology, and score objectives across three eras.
New York 1901
Place tiles carefully to build spatial scoring patterns.
Agra
Place workers to claim actions and turn resources into plans.
History of the World
Receive a new empire each epoch, deploy and conquer, play event cards, build enduring monuments, then score every region where your civilizations still have a presence.
La Città
Draft action cards, add buildings and citizens, secure food and money, then compete with nearby cities as the Voice of the People drives migration each round.
Brew
Commit presence to key areas and fight for influence where it matters.
Fief: France 1429
Negotiate deals and shifting promises to improve your position.
Super Fantasy Brawl
Draft three champions, combine their decks, play one card from each magic core, reposition enemies, and hold challenge objectives until your next turn to score.