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Machina Arcana (second/third Edition)
Coordinate shared actions while clues or threats pressure the group.
Porta Nigra
Commit presence to key areas and fight for influence where it matters.
Inventors of the South Tigris
Build a workshop, recruit craftspeople, place and improve dice workers, research devices, test and publish inventions, and compete for guild influence across four rounds.
Naga Raja
Build routes and networks to connect locations efficiently.
Doom: The Boardgame
Play linked scenarios where mission goals shape each session.
Wilderness War
Play strategy cards as events or operations, activate armies, move along routes and waterways, fight battles, conduct sieges and raids, build forts, and control the frontier by war’s end.
Heroes Of Terrinoth
Coordinate with teammates to solve the game's shared challenge.
Advanced Squad Leader: Starter Kit #2
Maneuver forces across tactical or historical battle maps.
The Staufer Dynasty
Build patterns from chosen pieces to unlock scoring opportunities.
Pickomino
Push your luck for bigger rewards while risk keeps building.
Barony
Commit presence to key areas and fight for influence where it matters.
The Artemis Project
Compete for contested options while managing cost and timing.
Stronghold: 2nd edition
Commit presence to key areas and fight for influence where it matters.
Medina (second Edition)
Cover spaces on a grid to build a spatial scoring plan.
Stronghold
Spend invading units across siege phases, grant the defender time in return, build engines and fortifications, contest each wall section, and determine whether the fortress falls before glory runs away.
Nanty Narking
Use clues and contradictions to deduce hidden information.
Ishtar: Gardens Of Babylon
Place tiles carefully to build spatial scoring patterns.
Air, Land, And Sea: Critters At War
Commit presence to key areas and fight for influence where it matters.
Pioneer Days
Draft from shared options to assemble a plan over successive turns.
Backgammon
Bluff, read opponents, and time reveals around hidden information.
Here To Slay
Spend limited actions each turn to balance movement, setup, and scoring.
Antike II
Commit presence to key areas and fight for influence where it matters.
Dice City
Solve a self-contained solo challenge against the game system.
Karak
Cover spaces on a grid to build a spatial scoring plan.