Find your next board game
Bad Company
Roll dice to trigger production and build stronger turns over time.
Majesty: For the Realm
Spend meeples to draft a citizen, place it at its matching location, resolve that building, defend or heal as needed, and score your realm after twelve recruits.
Ticket to Ride: New York
Draw transportation cards, spend matching sets to claim taxi routes, connect the locations on your tickets, and score tourist attractions before the small network fills.
Floriferous
Solve a self-contained solo challenge against the game system.
Tussie Mussie
Bluff, read opponents, and time reveals around hidden information.
Ghost Fightin' Treasure Hunters
Roll and move, pick up jewels, fight ghosts, combine two hunters against hauntings, and get the whole team outside before six rooms become haunted.
Exit: The Game – The Sunken Treasure
Coordinate shared actions while clues or threats pressure the group.
Carcassonne: South Seas
Place tiles carefully to build spatial scoring patterns.
Pixies
Draft one numbered card, place it in the matching tableau space, stack cards to validate them, and build connected colors and spiral bonuses across three fresh rounds.
Dead Man's Draw: Captain Carcass
Push your luck for bigger rewards while risk keeps building.
Cahoots
Coordinate with teammates to solve the game's shared challenge.
Medieval Academy
Commit presence to key areas and fight for influence where it matters.
Conspiracy: Abyss Universe
Draft one of up to three lords or take a whole color pile, place cards into your reverse pyramid, unlock locations with keys, and connect colors for endgame points.
The Fox In The Forest Duet
Play suited cards to win tricks and manage timing.
Copenhagen
Build patterns from chosen pieces to unlock scoring opportunities.
FlipToons
Shuffle your whole deck, flip six Toons into an audition grid, resolve positional talents, then spend that round’s Fame to hire or dismiss cards.
Foundations of Metropolis
Buy a numbered deed, construct a matching polyomino on your connected lots, or collect income; score population, commerce, and civic adjacency after each year.
NMBR 9
Reveal one number card for everyone, fit that tile into your own structure, and stack later digits on fully supported levels for multiplying points.
Carcassonne: Winter Edition
Place tiles carefully to build spatial scoring patterns.
Ubongo
Cover spaces on a grid to build a spatial scoring plan.
The Magic Labyrinth
Build routes and networks to connect locations efficiently.
Similo
Coordinate shared actions while clues or threats pressure the group.
Dream Home
Draft one room-and-resource column, place the room into a supported floor, furnish completed spaces, and assemble a matching roof across twelve rounds.
Ghost Blitz
Use physical skill and timing to pull off the key moves.