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Tiny Epic Zombies
Coordinate shared actions while clues or threats pressure the group.
Legacy: The Testament of Duke de Crecy
Use actions to court spouses, expand a family tree through three generations, secure income and prestige, and align descendants with long-range scoring plans.
Café
Move goods between locations while optimizing routes and timing.
Archaeology: The New Expedition
Draw from the dig site, trade equal-value treasures in the market, explore a monument with maps, and sell complete sets before hazards break them apart.
Azul: Master Chocolatier
Build patterns from chosen pieces to unlock scoring opportunities.
The Castles of Tuscany
Use region cards to acquire and place hex tiles, trigger each tile’s benefit, complete connected color regions, and score across three accelerating rounds.
World's Fair 1893
Place one supporter, collect every card in that fair area, use influential figures, and turn area leadership into approved exhibits over three scoring rounds.
Witch's Brew
Bluff, read opponents, and time reveals around hidden information.
Wildlands
Reveal your hidden fighters, spend character-matched cards to move and attack, interrupt opposing turns, and score five points from crystals and knockouts.
Explorers of the North Sea
Add one hex, take up to four movement or interaction actions, carry Vikings and livestock by longship, and score raids, outposts, islands, and deliveries.
Irish Gauge
Auction shares, build one company’s track, upgrade towns, or call dividends; finish with the most cash plus the value of your stock portfolio.
Cottage Garden
Draft a flower tile from the active nursery line, fit it into one of two beds, use cats or pots for gaps, and score each completed garden immediately.
Colossal Arena
Bluff, read opponents, and time reveals around hidden information.
The Speicherstadt
Place merchants above revealed cards, buy from the front of each queue at its current headcount, complete contracts, and prepare enough firemen for rising penalties.
Castle Panic
Coordinate with teammates to solve the game's shared challenge.
Zombie Teenz Evolution
Coordinate with teammates to solve the game's shared challenge.
Tsuro
Place one path tile in front of your stone, move every connected stone to the end of its route, draw back to three tiles, and be the last player on the board.
Black Fleet
Use one movement card to sail your merchant, pirate, and a navy ship; deliver cargo, raid opponents, bury goods, and buy all four upgrades before the final ransom.
The Initiative
Coordinate shared actions while clues or threats pressure the group.
Men at Work
Draw an instruction, place the required worker or material without causing a collapse, preserve your safety certificates, and earn enough awards to win.
Dungeon Fighter
Coordinate with teammates to solve the game's shared challenge.
Majesty: For the Realm
Spend meeples to draft a citizen, place it at its matching location, resolve that building, defend or heal as needed, and score your realm after twelve recruits.
Fleet
Compete for contested options while managing cost and timing.
New York 1901
Place tiles carefully to build spatial scoring patterns.