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Flick Of Faith
Vote, persuade, and read the table to push group decisions.
Dice Throne
Roll dice and choose how to use the results for tactical outcomes.
Risk: Star Wars Edition
Play event cards to drive map pressure and long-term timing.
Two Rooms and a Boom
Divide into two rooms, investigate hidden allegiances, elect leaders, and exchange hostages until the Bomber either reaches—or misses—the President.
Wildlands
Reveal your hidden fighters, spend character-matched cards to move and attack, interrupt opposing turns, and score five points from crystals and knockouts.
Black Fleet
Use one movement card to sail your merchant, pirate, and a navy ship; deliver cargo, raid opponents, bury goods, and buy all four upgrades before the final ransom.
The Initiative
Coordinate shared actions while clues or threats pressure the group.
Warhammer 40,000: Conquest
Alternate deployments, secretly commit warlords, resolve command struggles for economy, then fight at key planets to collect three shared symbols or defeat the rival warlord.
Game Of Thrones: The Card Game
Negotiate deals and shifting promises to improve your position.
Summoner Wars: Guild Dwarves vs Cave Goblins
Summon units with cards banked as magic, move three fighters, roll up to three attacks, and use walls, siege craft, or a goblin swarm to reach the enemy leader.
Riftforce
Draft from shared options to assemble a plan over successive turns.
Rise Of Tribes
Commit presence to key areas and fight for influence where it matters.
Terror in Meeple City
Take two physical actions—flick, drop, throw, or blow—then eat exposed meeples up to your remaining teeth and score citizen sets, floors, and destruction.
Smash Up: Pretty Pretty Smash Up
Combine two factions, play minions and actions onto shared bases, trigger faction synergies, and claim the best share of each base’s points when its power threshold breaks.
Mr. Jack in New York
Choose characters from the round’s shared display, use their movement and city-changing abilities, then use Jack’s visibility declaration to eliminate suspects—or preserve the disguise.
Catacombs
Use physical skill and timing to pull off the key moves.
Smash Up: Monster Smash
Shuffle two factions together, play minions and actions on shared bases, build or exploit power counters, and take the best share of each base when its breakpoint is reached.
Heroes Of Terrinoth
Coordinate with teammates to solve the game's shared challenge.
Xenoshyft: Onslaught
Build a deck or pool that turns small actions into stronger combos.
Dice Miner
Draft from shared options to assemble a plan over successive turns.
Disney Villainous: Despicable Plots
Manage cards in hand to time plays, combos, and scoring windows.
Sentinels Of The Multiverse: Definitive Edition
Coordinate with teammates to solve the game's shared challenge.
Dice Throne: Season Two – Gunslinger V. Samurai
Roll dice and choose how to use the results for tactical outcomes.
Age Of Civilization
Spend limited actions each turn to balance movement, setup, and scoring.