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Vs System 2pcg: The Marvel Battles
Manage cards in hand to time plays, combos, and scoring windows.
Clubs
Play suited cards to win tricks and manage timing.
Galactic Renaissance
Play specialists from your evolving deck, move emissaries, establish institutes, contest planet majorities, satisfy objectives to trigger scoring, and build the most influential interstellar network.
Lascaux
Bluff, read opponents, and time reveals around hidden information.
Smile
Push your luck for bigger rewards while risk keeps building.
A Touch Of Evil: Dark Gothic
Build a deck or pool that turns small actions into stronger combos.
Fort Sumter: The Secession Crisis, 1860-61
Play event cards to drive map pressure and long-term timing.
Huns
Draft from shared options to assemble a plan over successive turns.
Fine Sand
Build a deck or pool that turns small actions into stronger combos.
Fleet Wharfside
Collect matching sets while timing when to score or trade them.
Vegetable Stock
Draft from shared options to assemble a plan over successive turns.
Marvel Villainous: Mischief & Malice
Spend limited actions each turn to balance movement, setup, and scoring.
Marvel Dice Throne: Black Widow V. Doctor Strange
Roll dice and choose how to use the results for tactical outcomes.
Kodachi
Build a deck or pool that turns small actions into stronger combos.
Dungeoneer: Vault Of The Fiends
Place tiles carefully to build spatial scoring patterns.
In Vino Morte
Use clues and contradictions to deduce hidden information.
Dracula Vs Van Helsing
Commit presence to key areas and fight for influence where it matters.
Barbarossa
Build a deck or pool that turns small actions into stronger combos.
Prey Another Day
Use clues and contradictions to deduce hidden information.
Gorus Maximus
Play suited cards to win tricks and manage timing.
The Stars Are Right
Spot patterns quickly and react before opponents do.
Mhing
Collect matching sets while timing when to score or trade them.
Bus & Stop
Deal the passenger stop and destination stacks, choose each turn to pick up all cards of one colour or drop off a valid group, use Skedaddle on rivals' deliveries, respect the ten-card bus limit, and earn the most points plus an empty-bus bonus.
Complots
Use clues and contradictions to deduce hidden information.