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Toy Battle
A compact head-to-head tile battle with eight maps, asymmetric troop powers, stacking, and two paths to victory.
King of Tokyo: Duel
Roll up to three times, resolve damage and healing, collect energy, buy powers, and pull Fame or Destruction markers into your victory zone before the rival does.
Pax Transhumanity
Place workers to claim actions and turn resources into plans.
Tesseract
Remove dice from the artifact, manipulate values in your lab, trade with teammates, form legal sets and runs, fill all twenty-four matrix spaces, and prevent the seventh breach.
Reload
Coordinate with teammates around shared goals and table pressure.
This Game Is Killer: Alien on Board
Read the likely locations before choosing your action: surviving one priority tie is more valuable than setting up an elaborate later turn.
2 Minutes To Midnight
Maneuver forces across tactical or historical battle maps.
Gettysburg: A Time for Heroes
Protect cohesion before committing to a major attack, preserve routes for delayed reinforcements, and treat every activation as part of a wider half-day plan.
Napoleon's Conquests
Place workers to claim actions and turn resources into plans.
Cauldron: Battle Of Gazala, May 1942
Maneuver forces across tactical or historical battle maps.
Wars Of Religion, France 1562-1598
Move forces between areas to control positions and pressure rivals.