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Tidal Blades 2: Rise Of The Unfolders
Build a deck or pool that turns small actions into stronger combos.
Halo: Fleet Battles – The Fall Of Reach
Roll dice and choose how to use the results for tactical outcomes.
War In The Ice: The Battle For The Seventh Continent, 1991-92
Maneuver forces across tactical or historical battle maps.
Insecta
Coordinate shared actions while clues or threats pressure the group.
Amulet
Place workers to claim actions and turn resources into plans.
Tainted Grail: Kings Of Ruin
Coordinate with teammates to solve the game's shared challenge.
Monsters Ravage America
Waving Hands
Plan actions in a queue and manage the timing before they resolve.
Kings & Creatures
Yomi Starter Set: Grave Versus Jaina
Manage cards in hand to time plays, combos, and scoring windows.
They've Invaded Pleasantville
Move forces between areas to control positions and pressure rivals.
An Age Contrived
Build routes and networks to connect locations efficiently.
Warlord
Spend limited actions each turn to balance movement, setup, and scoring.
This Is Not A Test: Post-apocalyptic Skirmish Rules
Move forces between areas to control positions and pressure rivals.
Battleground Fantasy Warfare: Dwarves Of Runegard
The Dwarves: The Duel
Roll dice and choose how to use the results for tactical outcomes.
Cthulhu: Rise Of The Cults
Build a deck or pool that turns small actions into stronger combos.
Magic: The Gathering – Duel Decks: Nissa Vs. Ob Nixilis
Play event cards to drive map pressure and long-term timing.
Infinities: Defiance Of Fate
Play event cards to drive map pressure and long-term timing.
Ephios
Play linked scenarios where mission goals shape each session.
Kriegbot
Maneuver forces across tactical or historical battle maps.
Warhammer: The Game Of Fantasy Battles (fourth Edition)
Roll dice and choose how to use the results for tactical outcomes.
For What Remains: Blood On The Rails
Use positioning and line of sight to create tactical attacks.
Megapulse
Move pieces across a map while planning position and timing.