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The Villagers
Coordinate shared actions while clues or threats pressure the group.
Shadow Hunters
Use clues and contradictions to deduce hidden information.
Two Rooms and a Boom
Divide into two rooms, investigate hidden allegiances, elect leaders, and exchange hostages until the Bomber either reaches—or misses—the President.
The Werewolves Of Miller's Hollow
Use clues and contradictions to deduce hidden information.
Human Punishment: Social Deduction 2.0
Use clues and contradictions to deduce hidden information.
Mafia De Cuba
Use clues and contradictions to deduce hidden information.
Blood Bound
Use clues and contradictions to deduce hidden information.
The Werewolves Of Miller's Hollow: The Village
Use clues and contradictions to deduce hidden information.
One Night Revolution
Use clues and contradictions to deduce hidden information.
Game Of Thrones: Oathbreaker
Use clues and contradictions to deduce hidden information.
Fangs
Use clues and contradictions to deduce hidden information.
The Werewolves Of Miller's Hollow: Best Of
Use clues and contradictions to deduce hidden information.
Wherewolf
Use clues and contradictions to deduce hidden information.
One Night Werewolf
Use clues and contradictions to deduce hidden information.
San Guo Sha: Kingdom Wars
Coordinate with teammates around shared goals and table pressure.
Shadow Raiders
Use clues and contradictions to deduce hidden information.
Critters Below
Vote, persuade, and read the table to push group decisions.
Mafia: Vendetta
Use clues and contradictions to deduce hidden information.
Animals Frightening Night!
Use clues and contradictions to deduce hidden information.
One Night Werewolf: Monster
Use clues and contradictions to deduce hidden information.
Sumoku
Coordinate with teammates to solve the game's shared challenge.
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Use clues and contradictions to deduce hidden information.
War Of The Three Kingdoms
Bluff, read opponents, and time reveals around hidden information.
The Last Station
Use clues and contradictions to deduce hidden information.