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Decrypto
Give coded clues that teammates understand while opponents intercept patterns.
Codenames
Give single-word clues that connect hidden agents without hitting danger.
Just One
Write unique clues together while avoiding duplicate hints.
Deception: Murder In Hong Kong
Use clues and contradictions to deduce hidden information.
Sushi Go Party!
Collect matching sets while timing when to score or trade them.
Monikers
Anything, then one word, then charades—the same cards get funnier as every team learns the shared vocabulary.
So Clover!
Coordinate with teammates to solve the game's shared challenge.
The Gang
Read the table, claim a confidence chip, and help the whole gang rank its hidden poker hands without talking.
Mysterium
Coordinate shared actions while clues or threats pressure the group.
Codenames: Pictures
Use clues and contradictions to deduce hidden information.
Time's Up! Title Recall!
Remember hidden information and use recall to make better choices.
The Villagers
Coordinate shared actions while clues or threats pressure the group.
Time's Up!
Describe the names, remember the deck, reduce each clue to one word, then mime the same cards as your team races the timer.
Letter Jam
Coordinate shared actions while clues or threats pressure the group.
Spyfall
Use clues and contradictions to deduce hidden information.
Concept
Use clues and contradictions to deduce hidden information.
Cockroach Poker
Pass a hidden creature, make any claim you dare, and decide whether to challenge or push the bluff toward someone else.
Obscurio
Coordinate shared actions while clues or threats pressure the group.
Mysterium Park
Coordinate shared actions while clues or threats pressure the group.
Game Off
Coordinate with teammates to solve the game's shared challenge.
Pictures
Use clues and contradictions to deduce hidden information.
Dice Town
Build a five-die poker hand, spend cash for extra keeps or rerolls, then resolve every town location and bribe the sheriff when ties matter.
When I Dream
Give one-word clues according to a hidden spirit role, help or mislead the blindfolded Dreamer during a two-minute night, then score the guesses and remembered story.
Trapwords
Coordinate with teammates around shared goals and table pressure.