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7 Wonders Duel
Draft cards head-to-head across three ages with military and science pressure.
7 Wonders
Draft cards simultaneously to build resources, science, military, and wonders.
7 Wonders (second Edition)
Collect matching sets while timing when to score or trade them.
Glory To Rome
Collect matching sets while timing when to score or trade them.
Battle Line
Manage cards in hand to time plays, combos, and scoring windows.
Imperial Settlers
Draft from shared options to assemble a plan over successive turns.
Imperium: Classics
Build a deck or pool that turns small actions into stronger combos.
Mythic Battles: Pantheon
Play command cards to maneuver forces across tactical battle maps.
Imperial Settlers: Empires Of The North
Place workers to claim actions and turn resources into plans.
Elysium
Collect matching sets while timing when to score or trade them.
Living Forest
Build a deck or pool that turns small actions into stronger combos.
Rise Of Augustus
Push your luck for bigger rewards while risk keeps building.
Valley of the Kings
Play cards for money or powers, buy from the pyramid’s base as it crumbles, and permanently entomb one artifact per turn so complete sets can score.
Tides Of Time
Collect matching sets while timing when to score or trade them.
Roma
Spend limited actions each turn to balance movement, setup, and scoring.
Valley Of The Kings: Afterlife
Build a deck or pool that turns small actions into stronger combos.
Omen: A Reign Of War
Commit presence to key areas and fight for influence where it matters.
Traders Of Osaka
Collect matching sets while timing when to score or trade them.
Babel
Spot patterns quickly and react before opponents do.
Arena: Roma Ii
Spend limited actions each turn to balance movement, setup, and scoring.
Archaeology: The Card Game
Push your luck for bigger rewards while risk keeps building.
Sorcerer
Build a deck or pool that turns small actions into stronger combos.
Caesar & Cleopatra
Bluff, read opponents, and time reveals around hidden information.
Ruins
Layer transparent discoveries onto ruins, play climbing sets, spend torches, claim only two crafted cards for the whole game, shed your hand, and score across rounds.