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Legendary Encounters: An Alien Deck Building Game
Build a deck together while movie objectives and aliens escalate.
Chaos In The Old World
Spread corruption and battle rivals as asymmetric dark gods.
Return To Dark Tower
Coordinate with teammates to solve the game's shared challenge.
Merchants & Marauders
Move forces between areas to control positions and pressure rivals.
Arkham Horror
Coordinate shared actions while clues or threats pressure the group.
The Witcher: Old World
Build a deck or pool that turns small actions into stronger combos.
Horizons of Spirit Island
Grow your Spirit, combine fast and slow powers with allies, and stop each Explore-Build-Ravage cycle before the island blights.
Leviathan Wilds
Combine a climber and class, scale a spiral-bound boss map, manage cards as actions and stamina, and coordinate attacks to free every crystal.
Cry Havoc
Build a deck or pool that turns small actions into stronger combos.
Street Masters
Coordinate with teammates to solve the game's shared challenge.
Magic Realm
Roll dice and choose how to use the results for tactical outcomes.
Grimcoven
Build the boss arena, roll and slot hunter dice, coordinate attacks and support, evolve with Lament, and defeat the Griefbound before corruption or time ends the hunt.
Onward To Venus
Commit presence to key areas and fight for influence where it matters.
The Fury Of Dracula
Use clues and contradictions to deduce hidden information.
Wonder Book
Coordinate with teammates to solve the game's shared challenge.
Dreadfleet
Move pieces across a map while planning position and timing.
Dungeon!
Move forces between areas to control positions and pressure rivals.
Dungeons & Dragons: Adventure Begins
Coordinate with teammates to solve the game's shared challenge.
Death Roads: All Stars
Spend limited actions each turn to balance movement, setup, and scoring.
Legendary Encounters: The Matrix
Build a deck or pool that turns small actions into stronger combos.
Citadel Of Blood
Coordinate with teammates to solve the game's shared challenge.
Bantam West
Spend limited actions each turn to balance movement, setup, and scoring.
Four Against The Great Old Ones
Coordinate shared actions while clues or threats pressure the group.
The Night
Move pieces across a map while planning position and timing.