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The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game
Coordinate tricks without revealing your hand; new characters and objectives reshape every chapter.
For Northwood! A Solo Trick-Taking Game
Choose a fief, use allies to shape the hand, and win exactly the target number of tricks to bring its ruler into your alliance.
The Fox In The Forest
Play suited cards to win tricks and manage timing.
Wizard
Play suited cards to win tricks and manage timing.
The Lord of the Rings: The Two Towers – Trick-Taking Game
Choose story characters, read restricted signals, and cooperate across evolving tricks so every objective succeeds before the chapter ends.
Claim
Play suited cards to win tricks and manage timing.
The Fox In The Forest Duet
Play suited cards to win tricks and manage timing.
3 Chapters
Draft a nine-card fairy-tale cast, play it through a sequence of tricks, trigger character powers, and score the sets and relationships left at the story’s end.
Claim 2
Play suited cards to win tricks and manage timing.
Shamans
Play suited cards to win tricks and manage timing.
Chronicle
Play suited cards to win tricks and manage timing.
The Dwarf King
Play suited cards to win tricks and manage timing.
Yokai Septet
Play suited cards to win tricks and manage timing.
Seers Catalog
Lead or beat melds, use your artifact power, shed toward five cards, keep a valuable low card in the bonus zone, and time the end of the round before your hand collapses.
Three-dragon Ante: Legendary Edition
Play suited cards to win tricks and manage timing.
Dragonmaster
Play suited cards to win tricks and manage timing.
Druids
Play suited cards to win tricks and manage timing.
Crits & Tricks
Your dice are a public puzzle once spent: preserve flexible values, track which large dice have vanished, and lose a trick deliberately when a quest pays more than victory.
Off With Their Heads!
Do not chase the same ranking every bout—read the cards already exposed, preserve flexible values, and reserve a strong poker card when the sheet reward is only marginal.
Shardhunters
Play suited cards to win tricks and manage timing.
Seven Prophecies
Treat the revealed suit order as a scheduling puzzle: reserve flexible middle cards for tricks where opponents’ likely prophecies create the most uncertainty.
Familiar's Trouble
Play suited cards to win tricks and manage timing.
Festival Of A Thousand Cats
Play suited cards to win tricks and manage timing.
Zombie Princess
Bid from the shape of the whole hand, save a princess power for the round rule that exposes its best edge, and avoid winning extra tricks after the target is secure.