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La Fallera Calavera
Bluff, read opponents, and time reveals around hidden information.
Emerald Skulls
Watch the tumbler’s remaining dice as closely as the skull: a modest payout that is still mathematically reachable beats a dramatic wager placed one roll too late.
Three-Dragon Ante: Emperor's Gambit
A high card can seize initiative, but a carefully timed lower card may trigger the power that wins the whole flight; plan the three plays as a sequence.
Seven Prophecies
Treat the revealed suit order as a scheduling puzzle: reserve flexible middle cards for tricks where opponents’ likely prophecies create the most uncertainty.
Chickwood Forest
Bluff, read opponents, and time reveals around hidden information.
Disney Robin Hood: Sheriff of Nottingham Game
A believable declaration is worth more than a clever lie: establish a pattern of honest deliveries before asking the Sheriff to trust the bag that matters most.
The Red Dragon Inn 8: Pub Crawl
Bluff, read opponents, and time reveals around hidden information.
Dragonflame
Bluff, read opponents, and time reveals around hidden information.
Malediction
Spend echo across several flexible actions, force the opponent to reveal priorities before committing a Seeker, and contest relics without exposing the whole warband.
Syncanite Foundation
Choose the crisis your position can exploit, then coordinate territory, market pressure, and parliamentary influence so opponents help advance it without seeing your final route.
Mindbug: Beyond Eternity
Bluff, read opponents, and time reveals around hidden information.
Stupefy!
Bluff, read opponents, and time reveals around hidden information.
Fairy
Use the visible distribution, not just the last value: suit calls become stronger as a color remains concentrated in the deck, while fairy calls are best saved for moments when the reward justifies the miss.
Arackhan Wars
Bluff, read opponents, and time reveals around hidden information.
Noble Treachery: The Last Alliance
Play suited cards to win tricks and manage timing.
The Old King's Crown
Bluff, read opponents, and time reveals around hidden information.
The Red Dragon Inn: Gambling? I'm In!
Play suited cards to win tricks and manage timing.
Doomtown: Weird West Edition
Bluff, read opponents, and time reveals around hidden information.
Dungeon Derby
Bluff, read opponents, and time reveals around hidden information.
King Of The Hill: The Dwarf Throne
Place workers to claim actions and turn resources into plans.
Kingdoms Rise & Fall: Dorian
Build a deck or pool that turns small actions into stronger combos.
Xxxenophile
Bluff, read opponents, and time reveals around hidden information.
Of Dungeons Deep! (second Edition)
Build a deck or pool that turns small actions into stronger combos.
Dragon Slayer
Bluff, read opponents, and time reveals around hidden information.