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Magic Realm box art

Magic Realm

Roll dice and choose how to use the results for tactical outcomes.

Year1979 Players1-16 Time60-240 Weight4.55 Age12+
Adventure Exploration Fantasy Action Queue Dice Rolling Events Animals: Bats Animals: Horses
Whoowasit? box art

Whoowasit?

Coordinate shared actions while clues or threats pressure the group.

Year2007 Players2-4 Time30-45 Weight1.46 Age6+
Animals Children's Game Deduction Cooperative Game Dice Rolling Animals: Cats Animals: Dogs
The Mystic Wood box art

The Mystic Wood

Move pieces across a map while planning position and timing.

Year1980 Players2-4 Time?-? Weight1.5 Age12+
Adventure Exploration Fantasy Grid Movement Modular Board Race Animals: Horses Creatures: Dragons
Knights Of Camelot box art

Knights Of Camelot

Move forces between areas to control positions and pressure rivals.

Year1980 Players2-6 Time120-240 Weight2.54 Age12+
Adventure Fantasy Medieval Alliances Area Movement Dice Rolling Animals: Bears Animals: Horses
Boot Hill box art

Boot Hill

Play linked scenarios where mission goals shape each session.

Year1975 Players2 Time90-180 Weight2.23 Age?+
American West Miniatures Wargame Dice Rolling Grid Movement Measurement Movement Animals: Horses
The Beastlord box art

The Beastlord

Maneuver forces across tactical or historical battle maps.

Year1979 Players2-4 Time?-? Weight3.13 Age12+
Fantasy Wargame Dice Rolling Grid Movement Hexagon Grid Animals: Horses Animals: Lizards
Lankhmar box art

Lankhmar

Maneuver forces across tactical or historical battle maps.

Year1976 Players2-4 Time?-? Weight2 Age12+
Adventure Fantasy Fighting Alliances Events Hexagon Grid Animals: Camels Animals: Horses