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Magic Realm
Roll dice and choose how to use the results for tactical outcomes.
Year1979
Players1-16
Time60-240
Weight4.55
Age12+
Adventure
Exploration
Fantasy
Action Queue
Dice Rolling
Events
Animals: Bats
Animals: Horses
Whoowasit?
Coordinate shared actions while clues or threats pressure the group.
Year2007
Players2-4
Time30-45
Weight1.46
Age6+
Animals
Children's Game
Deduction
Cooperative Game
Dice Rolling
Animals: Cats
Animals: Dogs
The Mystic Wood
Move pieces across a map while planning position and timing.
Year1980
Players2-4
Time?-?
Weight1.5
Age12+
Adventure
Exploration
Fantasy
Grid Movement
Modular Board
Race
Animals: Horses
Creatures: Dragons
Knights Of Camelot
Move forces between areas to control positions and pressure rivals.
Year1980
Players2-6
Time120-240
Weight2.54
Age12+
Adventure
Fantasy
Medieval
Alliances
Area Movement
Dice Rolling
Animals: Bears
Animals: Horses
Boot Hill
Play linked scenarios where mission goals shape each session.
Year1975
Players2
Time90-180
Weight2.23
Age?+
American West
Miniatures
Wargame
Dice Rolling
Grid Movement
Measurement Movement
Animals: Horses
The Beastlord
Maneuver forces across tactical or historical battle maps.
Year1979
Players2-4
Time?-?
Weight3.13
Age12+
Fantasy
Wargame
Dice Rolling
Grid Movement
Hexagon Grid
Animals: Horses
Animals: Lizards
Lankhmar
Maneuver forces across tactical or historical battle maps.
Year1976
Players2-4
Time?-?
Weight2
Age12+
Adventure
Fantasy
Fighting
Alliances
Events
Hexagon Grid
Animals: Camels
Animals: Horses