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The Hunters: German U-boats At War, 1939-43
Play linked scenarios where mission goals shape each session.
Summoner Wars: Guild Dwarves vs Cave Goblins
Summon units with cards banked as magic, move three fighters, roll up to three attacks, and use walls, siege craft, or a goblin swarm to reach the enemy leader.
The Magic Labyrinth
Build routes and networks to connect locations efficiently.
Similo
Coordinate shared actions while clues or threats pressure the group.
Ironwood
Choose three faction cards, spend them on movement and special actions or hide them as combat bids, then race to complete three faction-specific objectives.
Riftforce
Draft from shared options to assemble a plan over successive turns.
Quarriors!
Draw six dice, roll for Quiddity and powers, capture better dice from the Quarry, summon creatures, and keep them alive long enough to score Glory.
Ascension: Return of the Fallen
Play your whole hand for Runes and Power, recruit cards or defeat monsters from the center row, and build a lean engine before the Honor pool runs out.
Islebound
Sail to towns, take their actions, gather goods, hire crew, construct buildings, and add islands to your network through influence or combat.
Carnival Of Monsters
Collect matching sets while timing when to score or trade them.
Axis & Allies: Europe 1940
Commit presence to key areas and fight for influence where it matters.
Viceroy
Bluff, read opponents, and time reveals around hidden information.
Liberty Or Death: The American Insurrection
Maneuver forces across tactical or historical battle maps.
Loony Quest
Study the level for thirty seconds, draw its route or targets on a transparent screen, overlay your work to score, and survive bonuses, penalties, and boss fights.
Saboteur
Cover spaces on a grid to build a spatial scoring plan.
One Deck Dungeon: Forest Of Shadows
Build a deck or pool that turns small actions into stronger combos.
Axis & Allies Anniversary Edition
Choose a world power, spend IPCs on units and research, move and fight across the global map, then collect income and coordinate your alliance around key victory cities.
A Wild Venture
Draft from a shared card market, build combos, move adventurers, spend cards toward completion, and dismantle the engine at the right moment so its used-up cards score.
Space Hulk (Fourth Edition)
Build the mission map, spend action and command points to cover corridors and objectives, or use blips and speed to overwhelm the Terminators before they escape.
Chronicles Of Avel
Coordinate with teammates to solve the game's shared challenge.
Smash Up: Pretty Pretty Smash Up
Combine two factions, play minions and actions onto shared bases, trigger faction synergies, and claim the best share of each base’s points when its power threshold breaks.
The Big Book of Madness
Coordinate elemental cards and spells, build stronger decks, cure madness, and satisfy each monster’s banishing requirement before the grimoire turns to its next page.
Northgard: Uncharted Lands
Build a deck or pool that turns small actions into stronger combos.
Uprising: Curse Of The Last Emperor
Coordinate with teammates to solve the game's shared challenge.