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No Retreat! The Russian Front
Maneuver forces across tactical or historical battle maps.
Dice Town
Build a five-die poker hand, spend cash for extra keeps or rerolls, then resolve every town location and bribe the sheriff when ties matter.
Blueprints
Build patterns from chosen pieces to unlock scoring opportunities.
For The People
Maneuver forces across tactical or historical battle maps.
Lands Of Galzyr
Coordinate with teammates to solve the game's shared challenge.
On Tour
Mark choices on a sheet to build patterns and complete objectives.
Here I Stand: 500th Anniversary Edition
Maneuver forces across tactical or historical battle maps.
Steam Park
Make decisions quickly while the game unfolds in real time.
Genotype: A Mendelian Genetics Game
Collect matching sets while timing when to score or trade them.
Manoeuvre
Play event cards to drive map pressure and long-term timing.
Fief: France 1429
Negotiate deals and shifting promises to improve your position.
Thunderbolt Apache Leader
Maneuver forces across tactical or historical battle maps.
Discoveries: The Journals of Lewis & Clark
Roll and place expedition dice, travel routes on foot or horseback, meet tribes for new actions, reclaim workers from any board, and collect related journal discoveries for points.
Vagrantsong
Coordinate shared actions while clues or threats pressure the group.
Time of Crisis: The Roman Empire in Turmoil, 235-284 AD
Select an influence hand, spend military, senate, and popular points, expand or defend provinces, improve your deck, and time a bid for Rome before Diocletian ends the crisis.
Resist!
Build a deck or pool that turns small actions into stronger combos.
Duelosaur Island
Collect matching sets while timing when to score or trade them.
Battletech
Maneuver forces across tactical or historical battle maps.
Nations: The Dice Game
Roll your civilization dice, buy progress, build wonders, and reroll as needed; then survive famine and war while converting production into books across four ages.
Star Wars: Legion
Select command cards in secret, issue limited orders, alternate unit activations, and use movement tools, cover, suppression, and custom dice to secure the objective.
Super-skill Pinball: 4-cade
Mark choices on a sheet to build patterns and complete objectives.
The Reckoners
Roll and re-roll simultaneously, assign every result to movement, research, combat, money, or containment, and coordinate before the Epics retaliate.
Star Wars: The Queen's Gambit
Program four action cards in secret, alternate their resolution, and divide scarce activations among the palace, plains, Jedi duel, and space battle.
The Hunters: German U-boats At War, 1939-43
Play linked scenarios where mission goals shape each session.