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Campaign Manager 2008
Commit presence to key areas and fight for influence where it matters.
Good Cop Bad Cop
Use clues and contradictions to deduce hidden information.
Naishi
Draft from the River into the matching position, preserve the order of Hand and Line, spend emissaries on rare disruptions, and assemble the highest-scoring province.
Dice Throne: Santa V. Krampus
Roll dice and choose how to use the results for tactical outcomes.
Battlecon: Fate Of Indines
Move pieces across a map while planning position and timing.
Flesh And Blood
Manage cards in hand to time plays, combos, and scoring windows.
Android: Infiltration
Push your luck for bigger rewards while risk keeps building.
Unmatched: For King and Country
Select a Marvel hero, spend two actions to maneuver, scheme, or attack, resolve card effects in order, use battlefield items, and defeat the rival hero.
Panda Spin
Play a matching combination, climb higher or pass, rotate cards after a deliberate loss, collect bamboo, and be first to shed your hand across the winning rounds.
Unmatched: Buffy The Vampire Slayer
Move pieces across a map while planning position and timing.
Capital Lux 2: Generations
Commit presence to key areas and fight for influence where it matters.
Bandido
Coordinate with teammates to solve the game's shared challenge.
Jungo
Preserve your hand order, climb with adjacent matching cards, keep or discard the cards you beat, invoke the Law of the Jungo, and go out first.
Iron Curtain
Play event cards to drive map pressure and long-term timing.
Arkham Horror: Lovecraft Letter
Draw a card, play a card, deduce rival hands, risk insane abilities and sanity checks, survive each round, and earn the required Mythos tokens.
Dice Throne: Season One Rerolled – Barbarian V. Moon Elf
Coordinate with teammates around shared goals and table pressure.
Oddville
Place workers to claim actions and turn resources into plans.
Unmatched: The Witcher – Steel and Silver
Choose Geralt, Ciri, or the Ancient Leshen, maneuver twice per turn, play schemes and combat cards, exploit a unique ability, and defeat every rival hero.
Unlock! Kids: Detective Stories
Coordinate with teammates to solve the game's shared challenge.
Flip 7: With A Vengeance
Draw unique numbers, stop before a duplicate busts the hand, chase the Flip 7 bonus, play disruptive action cards, protect banked points, and reach 200 first.
Crypt
Compete for contested options while managing cost and timing.
Escape The Dark Sector
Coordinate shared actions while clues or threats pressure the group.
Ruins
Layer transparent discoveries onto ruins, play climbing sets, spend torches, claim only two crafted cards for the whole game, shed your hand, and score across rounds.
Enchanters
Collect matching sets while timing when to score or trade them.