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Through The Ages: A New Story Of Civilization
Draft leaders, technologies, and wonders to grow a civilization tableau.
7 Wonders Duel
Draft cards head-to-head across three ages with military and science pressure.
Eclipse: Second Dawn For The Galaxy
Explore space, customize ships, and fight for galactic control.
Underwater Cities
Pair cards with worker slots to build domes, tunnels, and production engines.
Race For The Galaxy
Simultaneously choose phases to build a fast tableau of worlds and powers.
Eclipse: New Dawn For The Galaxy
Explore, research, and customize fleets for a compact galactic conflict.
7 Wonders
Draft cards simultaneously to build resources, science, military, and wonders.
Twilight Imperium: Third Edition
Negotiate, research, and wage sprawling space politics with asymmetric races.
It's A Wonderful World
Draft and recycle cards into a precise production engine.
Nations
Draft from shared options to assemble a plan over successive turns.
7 Wonders (second Edition)
Collect matching sets while timing when to score or trade them.
Imperial Settlers
Draft from shared options to assemble a plan over successive turns.
Innovation
Manage cards in hand to time plays, combos, and scoring windows.
Imperium: Classics
Build a deck or pool that turns small actions into stronger combos.
Imperial Settlers: Empires Of The North
Place workers to claim actions and turn resources into plans.
Imperium: Legends
Build a deck or pool that turns small actions into stronger combos.
Space Empires 4x
Maneuver forces across tactical or historical battle maps.
Kingdom Legacy: Feudal Kingdom
Cycle through a tiny kingdom deck, convert cards into resources, and permanently rotate, flip, sticker, discover, or destroy them as the realm grows.
Mare Nostrum: Empires
Move forces between areas to control positions and pressure rivals.
Eminent Domain
Build a deck or pool that turns small actions into stronger combos.
Imperium: Horizons
Cycle an asymmetric nation deck, acquire cards from a changing market, manage unrest, and time the transformation from barbarian state to scoring empire.
Core Worlds
Build a deck or pool that turns small actions into stronger combos.
Britannia
Maneuver forces across tactical or historical battle maps.
Viceroy
Bluff, read opponents, and time reveals around hidden information.