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Coup: Rebellion G54
Use clues and contradictions to deduce hidden information.
Sentinels Of The Multiverse: Definitive Edition
Coordinate with teammates to solve the game's shared challenge.
Traders Of Osaka
Collect matching sets while timing when to score or trade them.
Kashgar: Merchants Of The Silk Road
Build a deck or pool that turns small actions into stronger combos.
Aerion
Coordinate with teammates to solve the game's shared challenge.
Harry Potter: Hogwarts Battle – Defence Against The Dark Arts
Build a deck or pool that turns small actions into stronger combos.
Tortuga 1667
Vote, persuade, and read the table to push group decisions.
Advanced Squad Leader: Starter Kit #3
Maneuver forces across tactical or historical battle maps.
Campy Creatures
Use clues and contradictions to deduce hidden information.
Tides Of Madness
Collect matching sets while timing when to score or trade them.
Junta
Bluff, read opponents, and time reveals around hidden information.
Tranquility
Coordinate with teammates to solve the game's shared challenge.
Piepmatz
Collect matching sets while timing when to score or trade them.
Necromunda
Roll dice and choose how to use the results for tactical outcomes.
Unmatched: Jurassic Park – Dr. Sattler Vs. T. Rex
Move pieces across a map while planning position and timing.
Dice Throne: Season Two – Gunslinger V. Samurai
Roll dice and choose how to use the results for tactical outcomes.
Yomi
Bluff, read opponents, and time reveals around hidden information.
After The Virus
Build a deck or pool that turns small actions into stronger combos.
Raf: The Battle Of Britain 1940
Maneuver forces across tactical or historical battle maps.
Havana
Bluff, read opponents, and time reveals around hidden information.
Pixel Tactics
Draft from shared options to assemble a plan over successive turns.
The Great Dalmuti
Manage cards in hand to time plays, combos, and scoring windows.
Neanderthal
Place workers to claim actions and turn resources into plans.
Photograph
Draft one to three photos from an edge, add them without reordering, wind one card forward, develop from the back, and build ascending or descending colour strips.