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Toy Battle
A compact head-to-head tile battle with eight maps, asymmetric troop powers, stacking, and two paths to victory.
Flip City
Build a deck or pool that turns small actions into stronger combos.
Lost Legacy: Third Chronicle – Sacred Grail & Staff Of Dragons
Use clues and contradictions to deduce hidden information.
Aleph Null
Solve a self-contained solo challenge against the game system.
This Game Is Killer: Alien on Board
Read the likely locations before choosing your action: surviving one priority tie is more valuable than setting up an elaborate later turn.
Dustbiters
Spend limited actions each turn to balance movement, setup, and scoring.
2 Minutes To Midnight
Maneuver forces across tactical or historical battle maps.
Blind Business
Listen to what opponents request from each hand, use refused deals to infer hidden positions, and balance efficient sets against the visible threat of a five-card run.
Gettysburg: A Time for Heroes
Protect cohesion before committing to a major attack, preserve routes for delayed reinforcements, and treat every activation as part of a wider half-day plan.
Winter Court
Do not race straight for the royals: controlling the Wizard, Steward, or Matchmaker at the right moment can turn one ordinary card into the swing that captures two positions.
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Make decisions quickly while the game unfolds in real time.
Rainbow Pirates
Draft from shared options to assemble a plan over successive turns.
Napoleon's Conquests
Place workers to claim actions and turn resources into plans.
Cauldron: Battle Of Gazala, May 1942
Maneuver forces across tactical or historical battle maps.
Wars Of Religion, France 1562-1598
Move forces between areas to control positions and pressure rivals.