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Summoner Wars: Guild Dwarves vs Cave Goblins
Summon units with cards banked as magic, move three fighters, roll up to three attacks, and use walls, siege craft, or a goblin swarm to reach the enemy leader.
Similo
Coordinate shared actions while clues or threats pressure the group.
Riftforce
Draft from shared options to assemble a plan over successive turns.
Dream Home
Draft one room-and-resource column, place the room into a supported floor, furnish completed spaces, and assemble a matching roof across twelve rounds.
Ghost Blitz
Use physical skill and timing to pull off the key moves.
Mission: Red Planet
Commit presence to key areas and fight for influence where it matters.
Ascension: Return of the Fallen
Play your whole hand for Runes and Power, recruit cards or defeat monsters from the center row, and build a lean engine before the Honor pool runs out.
Hostage Negotiator
Solve a self-contained solo challenge against the game system.
Carnival Of Monsters
Collect matching sets while timing when to score or trade them.
Timeline: Inventions
Answer questions and manage progress around what you know.
Viceroy
Bluff, read opponents, and time reveals around hidden information.
Wild Space
Solve a self-contained solo challenge against the game system.
Tales & Games: The Hare & the Tortoise
Secretly bet on two animals, play sets of racing cards, trigger movement at the right moment, and exploit each creature’s unique rule to fill the podium.
Hardback
Build a word from your hand, trigger genre combinations, spend coins on better letters, and use ink to push for one more card without ruining the draft.
Trains: Rising Sun
Build a deck or pool that turns small actions into stronger combos.
Merchant of Venus (Second Edition)
Roll and navigate the galaxy, reveal alien cultures, buy goods where they are produced, sell them where demand is high, and reinvest profits in ships and infrastructure.
Saboteur
Cover spaces on a grid to build a spatial scoring plan.
One Deck Dungeon: Forest Of Shadows
Build a deck or pool that turns small actions into stronger combos.
Guildhall
Collect matching sets while timing when to score or trade them.
Evo
Commit presence to key areas and fight for influence where it matters.
Perseverance: Castaway Chronicles – Episodes 1 & 2
Place workers to claim actions and turn resources into plans.
Merchant Of Venus
Move goods between locations while optimizing routes and timing.
A Wild Venture
Draft from a shared card market, build combos, move adventurers, spend cards toward completion, and dismantle the engine at the right moment so its used-up cards score.
Planet Steam
Compete for contested options while managing cost and timing.