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Aeon's End: The New Age
Build a deck or pool that turns small actions into stronger combos.
Summoner Wars: Master Set
Move pieces across a map while planning position and timing.
The King's Dilemma
Negotiate deals and shifting promises to improve your position.
Age Of Innovation
Runewars
Maneuver forces across tactical or historical battle maps.
Century: Spice Road
Build a deck or pool that turns small actions into stronger combos.
Lost Cities
Push your luck for bigger rewards while risk keeps building.
For Sale
Compete for contested options while managing cost and timing.
Bruges
Roll dice and choose how to use the results for tactical outcomes.
Destinies
Cover spaces on a grid to build a spatial scoring plan.
Awkward Guests: The Walton Case
Use clues and contradictions to deduce hidden information.
Skull King
Play suited cards to win tricks and manage timing.
Above and Below
Spend limited actions each turn to balance movement, setup, and scoring.
Small World
Commit presence to key areas and fight for influence where it matters.
Arboretum
Bluff, read opponents, and time reveals around hidden information.
Bonfire
Build patterns from chosen pieces to unlock scoring opportunities.
Battlelore: Second Edition
Play command cards to maneuver forces across tactical battle maps.
Dungeon Lords
Place workers to claim actions and turn resources into plans.
Cloudspire
Coordinate with teammates to solve the game's shared challenge.
Dixit
Vote, persuade, and read the table to push group decisions.
Innovation
Manage cards in hand to time plays, combos, and scoring windows.
The Gang
Read the table, claim a confidence chip, and help the whole gang rank its hidden poker hands without talking.
Imperium: Classics
Build a deck or pool that turns small actions into stronger combos.
Harry Potter: Hogwarts Battle
Build a deck or pool that turns small actions into stronger combos.