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Joraku box art

Joraku

Play suited cards to win tricks and manage timing.

Year2015 Players3-4 Time30-60 Weight2.17 Age12+
Card Game Medieval Area Majority / Influence Area Movement Hand Management Components: Map (Continental / National scale) Country: Japan
Rumble Nation box art

Rumble Nation

Commit presence to key areas and fight for influence where it matters.

Year2017 Players2-4 Time20-40 Weight1.87 Age10+
Abstract Strategy Dice Area Majority / Influence Area-Impulse Dice Rolling Country: Japan History: Sengoku Period
Honor Of The Samurai box art

Honor Of The Samurai

Spend limited actions each turn to balance movement, setup, and scoring.

Year1996 Players3-6 Time?-? Weight2.19 Age10+
Card Game Medieval Action Points Dice Rolling Hand Management Admin: Better Description Needed! Country: Japan
Far East War 1592 box art

Far East War 1592

Move forces between areas to control positions and pressure rivals.

Year2016 Players2-4 Time90-120 Weight2.57 Age12+
Dice Miniatures Wargame Area Movement Dice Rolling Variable Player Powers Continents: Asia Country: China
Shogunate box art

Shogunate

Use clues and contradictions to deduce hidden information.

Year2016 Players3-6 Time20-25 Weight1.75 Age14+
Card Game Deduction Action Queue Simultaneous Action Selection Admin: Better Description Needed! History: Sengoku Period
James Clavell's Shogun Card Game box art

James Clavell's Shogun Card Game

Bluff, read opponents, and time reveals around hidden information.

Year1983 Players3-8 Time?-? Weight2 Age10+
Card Game Movies / TV / Radio theme Novel-based Betting and Bluffing Hand Management Set Collection Authors: James Clavell History: Sengoku Period
1472: The Lost Samurai box art

1472: The Lost Samurai

Mark choices on a sheet to build patterns and complete objectives.

Year2020 Players1-2 Time45-90 Weight2 Age11+
Dice Exploration Print & Play Dice Rolling Hexagon Grid Line Drawing Country: Japan History: Sengoku Period