Find your next board game
Joraku
Play suited cards to win tricks and manage timing.
Year2015
Players3-4
Time30-60
Weight2.17
Age12+
Card Game
Medieval
Area Majority / Influence
Area Movement
Hand Management
Components: Map (Continental / National scale)
Country: Japan
Rumble Nation
Commit presence to key areas and fight for influence where it matters.
Year2017
Players2-4
Time20-40
Weight1.87
Age10+
Abstract Strategy
Dice
Area Majority / Influence
Area-Impulse
Dice Rolling
Country: Japan
History: Sengoku Period
Honor Of The Samurai
Spend limited actions each turn to balance movement, setup, and scoring.
Year1996
Players3-6
Time?-?
Weight2.19
Age10+
Card Game
Medieval
Action Points
Dice Rolling
Hand Management
Admin: Better Description Needed!
Country: Japan
Far East War 1592
Move forces between areas to control positions and pressure rivals.
Year2016
Players2-4
Time90-120
Weight2.57
Age12+
Dice
Miniatures
Wargame
Area Movement
Dice Rolling
Variable Player Powers
Continents: Asia
Country: China
Shogunate
Use clues and contradictions to deduce hidden information.
Year2016
Players3-6
Time20-25
Weight1.75
Age14+
Card Game
Deduction
Action Queue
Simultaneous Action Selection
Admin: Better Description Needed!
History: Sengoku Period
James Clavell's Shogun Card Game
Bluff, read opponents, and time reveals around hidden information.
Year1983
Players3-8
Time?-?
Weight2
Age10+
Card Game
Movies / TV / Radio theme
Novel-based
Betting and Bluffing
Hand Management
Set Collection
Authors: James Clavell
History: Sengoku Period
1472: The Lost Samurai
Mark choices on a sheet to build patterns and complete objectives.
Year2020
Players1-2
Time45-90
Weight2
Age11+
Dice
Exploration
Print & Play
Dice Rolling
Hexagon Grid
Line Drawing
Country: Japan
History: Sengoku Period