Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Defend frozen Wintergrad together, command guards, fight from battlements, contain corruption, and survive ten escalating quests against an automated zombie siege.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Modular Board
Build the play area from interchangeable sections that vary between games.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Turn Order: Progressive
Determine or change the order in which players take their turns.
Read the full game description
Zombicide: White Death brings the cooperative miniatures system to Wintergrad, a fortified fantasy city under siege. One to six players control survivors while a simple card-driven system moves and spawns the undead, keeping the group focused on positioning, equipment, objectives, and survival. This standalone entry adds battlement walkways, rope ladders, polearms, guard units, cauldrons, and the spreading corruption of Defiler Necromancers. Those additions make the city itself part of the puzzle: elevation changes lines of sight, fortifications create defensible routes, and corruption can turn safe ground into a growing emergency. Survivors improve as they defeat enemies, unlocking stronger skills while also raising the danger level and attracting harsher waves. Ten quests build from a guided opening into demanding scenarios with distinct objectives. The core rules remain compatible with Black Plague and Green Horde, but White Death is complete on its own and delivers a large, cinematic campaign-ready box.