Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Forage along branching paths, turn wild ingredients into recipes, and serve a memorable table of guests.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Action Retrieval
Previously used actions must be recovered before they can be selected again.
Delayed Purchase
Commit to a purchase before receiving the item or paying its full cost.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Read the full game description
Wild Gardens is a strategy game about foraging, cooking, and sharing what the landscape provides. Each player guides a forager along a branching path, choosing an action token, moving to a location, and activating a set of skills. Ingredients gathered from the wild become recipes, recipes attract distinctive guests, and visits to the library expand a player’s knowledge. Upgradable skill sets let a forager specialize over time, while delayed purchases and end-game bonuses reward careful sequencing rather than immediate collection. A double-sided path board, dozens of recipes, guests, locations, and skill tokens keep the routes to victory varied. The included solo campaign adds seven narrative scenarios, making the same cozy system work as both a competitive engine-builder and a personal adventure.