Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Build a post-war spy network across Vienna, queue multi-use cards, and collect the dossiers your secret assignments demand.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Modular Board
Build the play area from interchangeable sections that vary between games.
Commodity Speculation
Buy or influence goods whose values change before they are sold or scored.
Enclosure
Surround spaces or pieces to claim territory, capture, or score.
Read the full game description
Vienna places rival intelligence agencies in the divided Austrian capital of the 1950s. Players queue multi-use cards to deploy agents, obtain money and equipment, influence locations, and collect classified information from a modular map. The order of those cards matters as much as their individual effects, while enclosure, speculation, and contested spaces create shifting tactical pressure. A streamlined introductory mode teaches the network, and the full game adds missions, money, and advanced modules for a deeper Stefan Feld design.