Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Summon witch customers, send TeaPups through a magical market, upgrade your hut, and serve the most prestigious tea at the faire.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Tea Witches is a colorful worker-placement game about running a magical tea hut across the four days of the Teaquinox Faire. Each day opens with simultaneous push-your-luck summoning: reveal witches into your queue, but stop before duplicate customers trigger a hex and send part of the crowd away. The service phase turns to contested TeaPup placement. Hollow pup tokens carry tea from a rotating crystal fountain, visit Bootiques for toppings and upgrades, attract Celebri-Teas, brew Special-Teas, and help fulfill shared to-go orders. Purchased tiles slot into the chicken-legged tea hut to improve storage and create new efficiencies, while loyal customers, money, coupons, events, and fair objectives provide overlapping prestige routes. The central fountain makes timing and spatial access matter as much as engine growth. After four rounds, the vendor who best balanced risk, queue management, worker timing, and a highly upgraded service line wins the faire.