Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Ride from Camelot into a vast paragraph-driven adventure where every quest, choice, skill, and dice roll writes a different Arthurian legend.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Narrative Choices
Choose between story options that lead to different passages and consequences.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Storytelling
Create or extend a narrative in response to prompts or game events.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Tales of the Arthurian Knights is a story-rich adventure game that places each player at King Arthur’s table, then sends the company across Britain in search of glory. A map and encounter system point the knights toward hundreds of passages in the Book of Tales. At each stop the active player chooses how to respond, adds relevant skills, rolls, and discovers consequences that may grant renown and nobility—or saddle the knight with enemies, wounds, curses, and wonderfully inconvenient conditions. Quests provide long-form objectives while unexpected meetings with legendary figures keep the journey unpredictable. This reimplementation of Tales of the Arabian Nights replaces lookup matrices with a faster paragraph-selection system and lets the group cooperate while still celebrating individual deeds. The rules are approachable, but the branching narrative, asymmetric knights, and sheer range of outcomes make every gathering feel like a new chronicle of Camelot.