Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Capture mountain tiles by matching rows or columns, assemble a continuous panorama, light summit fires, and invite helpful forest spirits into your landscape.
Core mechanisms
Key systems that shape the decisions players make.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Modular Board
Build the play area from interchangeable sections that vary between games.
Pieces as Map
Use Pieces as Map as a recurring structure for player decisions and resolution.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Solstis is a brisk landscape-building duel inspired by the matching logic of hanafuda. A shifting display of mountain tiles is arranged by row and column. On a turn, a player chooses from hand and captures the visible tile that shares its coordinate, then fits the pair into a personal panorama. The growing mountain matters spatially: connected slopes and completed squares invite spirits, while paths to the peaks light fires that score at the end. Rainbow tiles keep the display moving when a perfect match is unavailable, but every capture also changes the options left for the opponent. The result is a fifteen-minute game with almost no downtime and constant small decisions about immediate value, denial, and the shape of the final landscape. A dedicated solo mode preserves the tile puzzle, while two-player play emphasizes reading the shared display and anticipating the other hand. Simple rules, compact components, and richly illustrated panoramas make it easy to replay.