Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Draft route dice and draw a five-round walk across a real map of Königsberg, crossing bridges to unlock the scoring categories that matter.
Core mechanisms
Key systems that shape the decisions players make.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Line Drawing
Draw lines to connect, divide, trace, or claim parts of the play area.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Open Drafting
Select cards or items from a shared face-up display.
Connections
Create meaningful links between locations, pieces, or concepts.
Read the full game description
Seven Bridges is a roll-and-write route-building game inspired by the famous Königsberg bridge problem. Six route dice are rolled each turn, then players draft one and draw its road pattern from the endpoint of their existing walk. Landmarks grant immediate or reserved bonuses, bridges expand the set of scoring categories available at game end, and overlapping streets or incomplete routes are forbidden. After five rounds, each player scores only as many of their best categories as the number of bridges visited. A solo mode pits the route against Euler, while the simultaneous map work keeps larger groups moving.