Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Peek at a hidden four-card dream, trade away ravens, disrupt rival dreams, and wake the table when your total feels lowest.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Sen is a compact memory and hand-management game built around an uncertain four-card tableau. Each player begins with a face-down dream and may inspect only part of it, so every turn is a choice between improving the cards you know and gathering information about the cards you do not. Drawn cards can replace a card in your dream or trigger powers that reveal, exchange, or interfere with cards around the table. Low-value dreamscapes are desirable; ravens and other high values are dangerous. A player who believes their dream is safest can call for everyone to wake, but calling too early risks a penalty if another player has built a lower total. Rounds continue until the scoring threshold is reached, and the fewest accumulated ravens wins. The Polish edition uses evocative Marcin Minor artwork and largely icon-led play, but its supplied rulebook and official tutorial are in Polish.